Segments and gradients
In this attempt I am breaking one of my own rules: No flat-colour style, instead I am working with gradients.
segments and gradients
Summary: I like the idea of using gradients as a simple way of texturing. One downside is, I introduce UV-unwrapping to my workflow (though in a simple and quick way). But still, my other ideas of how to bring color on the meshes, is flat-color-style, which lets me avoid UV-unwrapping at all.
I may do experiments with gradients again. Also I think, there is a way to create them via nodes in blender. The downside may be a huge amount of materials, but I didn't investigate that too closely.
gradients
I picked a color palette, which is pretty popular in the pixelart genre, namely Dawnbringer's 8 color palette:
I then created gradients between pairs of colors of that palette.
For the creation of the gradients, I found it very helpful, to use a software that allows for different ways of getting from color A to color B. Depending on the pairing, RGB transition looked often worse than HSV-clockwise or HSV-counter-clockwise. I used GIMP for creation of the gradients.
segmented walls
I don't like. It looks like some sad modern art attempt at stained glass. Neither science fiction, nor the style I envision. Of course, I may re-use it for some obscure scenery/objects, when I see fit.
Also, it was not so quick to create as I first thought. But as always, if your workflow iterates and matures, things go a lot faster usually.
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